在微博页面上增加飘雪的效果

2020-01-31 10:48
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之前在一些博客上发现有飘雪的特效,鼠标放上面还会把周围的雪花弹开。哎呦,好好玩的样子,就又去扒拉了两下。

实现效果也非常简单,只要引用css和js文件,同时在body中放入一个<canvas id="Snow"></canvas>即可。demo如下所示。

<!DOCTYPE html>
<html lang="zh-cn">
<head>
    <meta charset="utf-8" />
    <title>飘雪demo</title>
	<link type="text/css" rel="stylesheet" href="./snow.css"/>
</head>
<body  style='background:black'>
	<div class="Snow">
		<canvas id="Snow"></canvas>
	</div>
</body>
<script src="./snow.js"></script>
</html>

而具体飘雪的源码是通过抓取页面所得,不知为哪位大佬所创,在此发出只做学习研究所用。

snow.css:

#Snow{
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    z-index: 99999;
    background: rgba(125,137,95,0.1);
    pointer-events: none;
}
.feedbackCon img:hover {
-webkit-transform: rotateZ(360deg);
-moz-transform: rotateZ(360deg);
-ms-transform: rotateZ(360deg);
-o-transform: rotateZ(360deg);
transform: rotateZ(360deg);
}
 
.feedbackCon img {
border-radius: 100px;
-webkit-transition: all 0.6s ease-out;
-moz-transition: all 0.5s ease-out;
-ms-transition: all 0.5s ease-out;
-o-transition: all 0.5s ease-out;
transition: all 0.5s ease-out;
}

#back-to-top {
    background-color: #00CD00;
    box-shadow: 0 0 6px #00CD00;
    color: #444444;
    padding: 10px 10px;
    position: fixed;
    right: 50px;
    cursor: pointer;
}
#div_digg{
  position:fixed;
  bottom:0px;
  width:120px;
  margin-right:60px;
  right:60px;
  margin-bottom:1px;
  border:2px solid #085;
  padding:10px;
  background-color:#fff;
  opacity:0.3;
  border-radius:5px 5px 5px 5px !important;
  box-shadow:0 0 0 1px #5F5A4B, 1px 1px 6px 1px rgba(10, 10, 0, 0.5);
  transition-duration: 0.5s;
}
#div_digg:hover{
  opacity:1;
}

snow.js:

(function() {
    var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||
    function(callback) {
        window.setTimeout(callback, 1000 / 60);
    };
    window.requestAnimationFrame = requestAnimationFrame;
})();

(function() {
    var flakes = [],
        canvas = document.getElementById("Snow"), //画布ID,与上一步创建的画布对应
        ctx = canvas.getContext("2d"),
        flakeCount = 200,  //雪花数量,数值越大雪花数量越多
        mX = -100,
        mY = -100;

    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;

    function snow() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        for (var i = 0; i < flakeCount; i++) {
            var flake = flakes[i],
                x = mX,
                y = mY,
                minDist = 150,  //雪花距离鼠标指针的最小值,小于这个距离的雪花将受到鼠标的排斥
                x2 = flake.x,
                y2 = flake.y;

            var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),
                dx = x2 - x,
                dy = y2 - y;

            if (dist < minDist) {
                var force = minDist / (dist * dist),
                    xcomp = (x - x2) / dist,
                    ycomp = (y - y2) / dist,
                    deltaV = force / 2;

                flake.velX -= deltaV * xcomp;
                flake.velY -= deltaV * ycomp;

            } else {
                flake.velX *= .98;
                if (flake.velY <= flake.speed) {
                    flake.velY = flake.speed
                }
                flake.velX += Math.cos(flake.step += .05) * flake.stepSize;
            }

            ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";  //雪花颜色
            flake.y += flake.velY;
            flake.x += flake.velX;

            if (flake.y >= canvas.height || flake.y <= 0) {
                reset(flake);
            }

            if (flake.x >= canvas.width || flake.x <= 0) {
                reset(flake);
            }

            ctx.beginPath();
            ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);
            ctx.fill();
        }
        requestAnimationFrame(snow);
    };

    function reset(flake) {
        flake.x = Math.floor(Math.random() * canvas.width);
        flake.y = 0;
        flake.size = (Math.random() * 3) + 2;  //加号后面的值,雪花大小,为基准值,数值越大雪花越大
        flake.speed = (Math.random() * 1) + 0.5;  //加号后面的值,雪花速度,为基准值,数值越大雪花速度越快
        flake.velY = flake.speed;
        flake.velX = 0;
        flake.opacity = (Math.random() * 0.5) + 0.3;  //加号后面的值,为基准值,范围0~1
    }

    function init() {
        for (var i = 0; i < flakeCount; i++) {
            var x = Math.floor(Math.random() * canvas.width),
                y = Math.floor(Math.random() * canvas.height),
                size = (Math.random() * 3) + 2,  //加号后面的值,雪花大小,为基准值,数值越大雪花越大
                speed = (Math.random() * 1) + 0.5,  //加号后面的值,雪花速度,为基准值,数值越大雪花速度越快
                opacity = (Math.random() * 0.5) + 0.3;  //加号后面的值,为基准值,范围0~1

            flakes.push({
                speed: speed,
                velY: speed,
                velX: 0,
                x: x,
                y: y,
                size: size,
                stepSize: (Math.random()) / 30 * 1,  //乘号后面的值,雪花横移幅度,为基准值,数值越大雪花横移幅度越大,0为竖直下落
                step: 0,
                angle: 180,
                opacity: opacity
            });
        }

        snow();
    };

    document.addEventListener("mousemove", function(e) {
        mX = e.clientX,
        mY = e.clientY
    });
    window.addEventListener("resize", function() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    });
    init();
})();

 

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